Endgame

I joined Endgame.ai after launch to help restructure the product and bring the web experience closer to mobile.

Year
2026
Role
Product Designer

Lobby, time controls, and live games. Web at mobile parity.

Play Online lobby on web

What Was Done

Restructured the live product, brought web to mobile parity, and designed what came next: Puzzle Run, Club, Watch, Coach, Learn, gamification, custom piece sets and avatars.

How

The product was live, so the job was figuring out what needed to change, not starting over. I tightened existing flows, carried the product language across web and mobile, and designed new features along the way.

The Hans vs Magnus spotlight: one trailer slot for new fans, quick to hide, never fighting Play Online.

Netflix partnership feature on the homepage

The community surface on mobile, in both skins.

Endgame Clubs on mobile in light and dark

The gameplay screen, tightened for the phone.

Gameplay screen on mobile

Three lives, one countdown. The run starts here.

Puzzle Run countdown

Pick a time, set a target, start the run: web, web-mobile, and app.

Puzzle Run setup across three screens

The run, continued.

Puzzle Run frame

The puzzle flow rebuilt for the phone.

Puzzle flow on mobile

Tournament cards, live boards, standings, chat. The event in your pocket.

Watch experience with live tournaments and boards

Team events on Watch. Coverage few platforms attempt.

Watch coverage of team events

Chapter checkpoints: Discovered Attacks, taught with a Nimzowitsch quote.

Learn chapter checkpoint on discovered attacks

The lesson system, another pass.

Learn lesson frame

Board and lesson side by side.

Learn lesson frame

Checkpoints that read like chapters.

Learn lesson frame

Review with Coach: accuracy by phase, every move classified.

Coach review with accuracy breakdown

Standings stripped to signal. MP, GP, nothing else.

Team event standings

Match history and lineup in one overlay, on every platform.

Team card with match history and lineup

XP, streaks, achievements: the profile as a game board.

Player profile with XP and achievements

Avatars, piece sets, and the full reward loop.

Gamification frame

CZAR: the geometric set, drawn from scratch in two colorways.

CZAR piece set in two colorways

Hopea is named for an Indian wood type. Soft, rounded pieces on modern, playful boards.

Hopea piece set

One system, two skins. The whole product flips.

Credits: Damilare Osofisan, Kenny Olajide, Hans Niemann

Built with love and music by Damilare.

© 2026 Damilare Osofisan